Interviews, case studies and reports of experiences, lived by Platoniq or other similar collectives, that can be used as a source of inspiration.
Michael Linton

LETSystems and Open Money

Co-LearningP2P economyGamesP2P

Contributors: Michael Linton, Open Money

Platoniq interviews Michael Linton (1) 1. LETSplay!  In our experience with the Bank of Common Knowledge, collective games make for perfect setups to teach a particular idea. And although LETSplay is pretty different from today's computer-based games, it uses the game format as a vehicle to spread certain ideas and raise awareness about the user/player's own economic reality. Can you talk about your intentions with that particular strategy and your own perception of that format as a medium? Early in our development and propagation of LETSystems, and ever since with community currencies (cc) and Open Money, we have found that people are very careful in the beginning, like youngsters opening up their first bank accounts.... Read more
Designing for Civil Society

Learning Games

Co-LearningSelf-managementCommunities / NetworksGamesP2PICTs

Contributors: Designing for Civil Society, David Wilcox

Platoniq interviews David Wilcox, from Designing for Civil Society (1) 1. What are the origins of your project? When did it start? What were the main goals?   In 2003 I was thinking about starting a blog, and went to a workshop called Designing for Civil Society, at a conference. I suggested we blog the workshop... And afterwards I kept it going. 2. What needs does it address, what sort of problems does it try to solve? I have worked as a print journalist, and as a consultant in regeneration, community engagement, and partnership organisations. The focus of the blog -and my current work- is on how to mix face-to-face and online communication for collaborations. I continue to work as a consultant, helping people develop processes for collaboration.   3.... Read more
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Designing for Civil Society

Designing for Civil Society is an organization created by David Wilcox and Drew Mackie, who work together in the production of projects and community involvement since 1980, always engaged in the development of games and ludic seminars and workshops. Currently their interests are finding ways to help people to connect and get involved with community organization by using social software and creative events.