Games and methologies

Sessions on applied creativity, experimental dynamics of co-learning, co-working or collective decision making. Games and methodologies that help to understand how some networks protocols or emblematic digitals tools work. Innovative formats.

Legal Performance

Co-LearningGamesLegalAnalogies of digital

Contributors: Constant

Aim of the exercises These three short exercises investigate permitted behaviour in public space as specified in local laws. Every time we act according to the law, we are contributing to its confirmation, we become 'legal bodies'; trained and instructed by a law we might or might not support. Through these exercises and the issues they touch upon, we propose to reinterpret definitions of public space, to test and stretch moral and public social boundaries. Starting from a Free Software point of view, we feel that exchange should be built on the belief that everyone should have the freedom to use, customize, improve and redistribute resources. Could these 'resources' also include rules and regulations for public life? The relationship between citizens and law is mutual. We sometimes have the impression that the law is forced upon us, but social evolution implies that the current regulations have to be adapted to... Read more

Who Wants To Be?

Self-managementCommunities / NetworksGamesAnalogies of digital

Contributors: The People Speak, Saul Albert

Introduction What follows is an explanation of a particular set of methods developed since 2004 by The People Speak to help large groups of people with highly diverse ideas, opinions and points of view to make important decisions as a group, to come to creative compromises, and to have fun in the process. This explanation may serve as a guide for others wishing to facilitate decision making in related situations. It is likely that the methods will require adaptation in each instance. If you or your group choose to use these strategies and techniques and have observations or improvements to suggest, please contribute them to the project wiki. Spontaneity Who Wants to Be? is a spontaneous, democratic gameshow, where the audience makes up the questions, has all the answers and sets the rules. The basic premise is that every member of the audience has a vote, and that they can propose ideas... Read more
"Samedies, Femmes et Logiciels Libres"

Aprendizaje y uso de software libre por y para mujeres

Co-LearningSelf-managementCommunities / NetworksGamesTecnology reappropiationAnalogies of digital

Contributors: Constant, Laurence Rassel

Advertencias El ejemplo mencionado abajo puede aplicarse a otro grupo minoritario en el uso y la programación de software libre (*). El uso de software libre es imprescindible. El siguiente ejemplo está basado en una experiencia llevada a cabo desde noviembre de 2006. La "receta", el "manual" presentado enviado por Constant, es el resultado de una experiencia colectiva y continua de organizaciones y personas, como los talleres-encuentros "Sábados, mujeres y software libre" ("Samedies, Femmes et Logiciels Libres"). Pensados en un principio como auto-formación... Read more

Reinventando el Mercado - Juego de las 5 Columnas

Sharing resourcesP2P economyCommunities / NetworksGamesICTs

Contributors: Heloisa Primavera

Centrándonos en el Programa de Capacitación, ¿has utilizado alguna vez un juego (como por ejemplo el juego LETSplay de Linton) para transmitir y potenciar una incorporación de conceptos principales como trueque, prosumidor, etc.? Si es así, ¿en qué consistía? ¿Se te ocurre alguna forma (analógica) de explicar a través de un juego lo que es una red social de intercambio? Como ejemplo que sigue siendo válido, que no se ha agotado desde 1997 y que ha sido naturalmente retocado por los mismos usuarios, hemos utilizado un juego llamado "Reinventando el Mercado" o "de las cinco columnas". Se trata de mostrar en la práctica esas tres ideas clave mencionadas, de la siguiente manera: A.... Read more

Co-Authoring Exercise

Communities / NetworksGamesICTs

Contributors: Yuwei Lin, Enrico Zini

a) Concept, practise, tool in which it is inspired upon A lot of creative work nowadays are done collectively, spontaneously and synchronously. The growth of Wikipedia shows that wiki can be used to create and share useful knowledge through co-authoring. However, how to collaborate, compromise different epistemologies is a challenge. This game is designed to instruct participants to find their common interests and common ground in making a story. b) Goals • identifying common interests and common ground • learn to put different understandings down into one story: collective story-writing • learn how to choose which group to work with • learn how to keep participants interested in working with the group • promoting diversity and pluralism: This game will promote a greater understanding of why diversity is vital in the current organisational context by working together to create a good piece of story,... Read more
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Samedies, Femmes et Logiciels Libres

Pensados al principio como auto-formación de mujeres por mujeres, como creación de una red, los talleres "Sábados, mujeres y software libre" son una serie de encuentros que tienen lugar un sábado cada 6 semanas, organizados alrededor de la construcción, de la instalación y del mantenimiento de un SERVIDOR. Transferencia e intercambio de competencias técnicas sobre software libre.